Experience historical printing in virtual reality! Built for OpenXR headsets and controllers, this experience is designed to guide users through how to operate a printing press (specifically the Kelmscott/Goudy Albion press c. 1830). This project explores the possibilities Virtual Reality provides libraries and museums in expanding teaching and research opportunities. This technology is transforming the way cultural heritage institutions provide hands-on access to artifacts that would otherwise be locked away behind glass.
I worked as the VR Developer on this project for the Cary Graphic Arts Collection. I was responsible for integrating the press model (made a few years prior to my involvement in the project by RIT student Boyu Xu) into Unreal, making it interactable, and designing systems to engage the user and teach them how to operate the press.
The project was debuted at Imagine RIT, a festival that shows off the creativity and innovation of RIT students, faculty, and staff. My supervisors on this project were Shaun Foster and Steven Galbraith, who provided invaluable feedback and support!
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Tech Breakdown: VR Lesson System
Showcase
Full Walkthrough